![]() ![]() Of course, it was geared more towards presentation and had a large studio behind it, rather than being very technically accurate, so the goals are a bit different than those of Teardown (interesting setpieces vs procedural destruction). It doesn't detract from the gameplay much, and it's not like that makes the game bad, but personally I think that the Red Faction Guerilla game felt a bit better. ![]() Very much the same how the cars and such also feel awkward. I'm inclined to somewhat agree, because you can still have situations where buildings can be hanging on due to a single voxel and will refuse to fall down, and when they do there's no sense of weight, instead they just kind of plop down. However, I think that the other was pointing out that the game feel/presentation itself was a bit lacking - not having much momentum to it, or just the destruction itself not feeling particularly eye catching (even if the gameplay is fun, due to you needing to act within a time limit). About This Game Frontline Combat System - In both single player and multiplayer modes, join the forces on the frontline in focused, intense combat. They are impressive on a technical level, especially given how well everything runs.
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